

The story flows out of events outlined in Superman: Y2K, in which futuristic villain Brainiac 13 injected Metropolis with a technological virus.

Super speed has a presence while flying, creating a red and blue streak behind Superman as he flies at the game's allowable top speed. Heat vision is mostly used for enemies that have a vulnerability to heat. Flight and super strength are inherent, super hearing assists with the game's radar system, X-ray vision is important for searching for bombs or other weapons, and freeze breath is widely used for putting out fires. Many of Superman's abilities are at the player's immediate disposal. After stopping Mongul's ship from escaping to destroy Earth, Superman returns to Metropolis to battle Metallo, first needing to rescue several civilians and put out several fires before moving to face him. This is all entirely achieved through flight and through a fast pace. After this, the players are tasked with transferring the mother ship's power supply to the prisoner ship while fending off Mongul's guards.

In space above Warworld, it is required to save a fleeing prisoner ship by destroying the giant laser turrets on the side of Mongul's mother ship. The Warworld level finishes with Superman moving giant rune stones in order to locate a powerful device of Mongul's, before heading into space. Fighting the guards from the prison in the air follows the same method as fighting Brainiac's robots in Metropolis, although on Warworld the players are tasked with seeking and destroying several of Mongul's ships with heat vision. On Mongul's Warworld for instance, the player may be required to save detainees from Mongul's prison, which follow the same gameplay method of saving civilians in Metropolis. Many levels take place outside of Metropolis, but the scenarios tend to repeat themselves. The X-ray vision is rendered into the map, allowing it to see beneath the surface of Metropolis and trace the power sources for Superman to disrupt. From here the game then moves to Brainiac himself, requiring Superman to use his X-ray vision and cut off power to the villain's shield. The boss battle itself follows a formula of attacking while Bizarro flexes, and he is easily defeated by dividing attacks between offensive powers and melee attacks. A yellow reticle on an enemy means that he is vulnerable to physical/melee attack, a blue reticle means that they are vulnerable to Superman's arctic breath, and a purple reticle means that the enemy is susceptible to Superman's heat vision.īizarro is the game's first boss, and the first portion of the level against him requires you to chase him through the city and extinguish fires he causes. Several enemies, particularly the robots, have a color-coded reticle through the targeting system, indicating that enemy's particular vulnerability. Other scenarios within the city call for Superman to rescue civilians by transporting from an endangered area to a safer location, pursue and grab an enemy's getaway vehicle and take it to the authorities, and fight hordes of robots invading the city from Brainiac 13.
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One common theme through the game across several levels requires Superman to travel through large distances across Metropolis in order to put out a series of fires with his arctic breath. Many portions of the game are given a time limit within which the players must complete several objectives.
